using UnityEngine; using XericLibrary.Runtime.Blueprint; namespace XericLibrary.Runtime.Blueprint.Element { /// /// 图论测试节点 —— 用于图论蓝图测试的简单节点。 /// 包含一个输入端口和一个输出端口,节点颜色由外部指定。 /// public class GraphTheoryNode : BlueprintNode { private readonly string _title; private readonly string _category; public override string NodeTitle { get { return _title; } } public override string Category { get { return _category; } } /// /// 创建一个图论测试节点。 /// /// 节点标题 /// 节点边框颜色 public GraphTheoryNode(string title, Color color) { _title = title; _category = "Test"; NodeColor = color; NodeBGColor = new Color(0.15f, 0.15f, 0.15f, 1f); NodeTextColor = Color.gray; AddInputPort("In", "any"); AddOutputPort("Out", "any"); } /// /// 创建一个带指定颜色的图论测试节点。 /// /// 节点标题 /// 节点边框颜色 /// 节点背景颜色 public GraphTheoryNode(string title, Color color, Color bgColor) { _title = title; _category = "Test"; NodeColor = color; NodeBGColor = bgColor; NodeTextColor = Color.gray; AddInputPort("In", "any"); AddOutputPort("Out", "any"); } public override void Execute(BlueprintExecutionContext context) { // 测试节点,无执行逻辑 } public override System.Collections.Generic.IReadOnlyList GetRequiredToolTypes() { return System.Array.Empty(); } } }