namespace DrawXXL { using UnityEngine; using System; #if UNITY_EDITOR using UnityEditor; [CustomEditor(typeof(TextDrawer))] [CanEditMultipleObjects] public class TextDrawerInspector : VisualizerParentInspector { public override void OnInspectorGUI() { int indentLevel_before = EditorGUI.indentLevel; serializedObject.Update(); DrawConsumedLines("text"); DrawTextInputInclMarkupHelper(true, true, "Drawn text:"); SerializedProperty sP_forceTextTo_facingToSceneViewCam = serializedObject.FindProperty("forceTextTo_facingToSceneViewCam"); SerializedProperty sP_forceTextTo_facingToGameViewCam = serializedObject.FindProperty("forceTextTo_facingToGameViewCam"); DrawOrientationSpecs(sP_forceTextTo_facingToSceneViewCam, sP_forceTextTo_facingToGameViewCam); EditorGUILayout.PropertyField(serializedObject.FindProperty("color"), new GUIContent("Color", "This can be overwritten by 'Text/Style/Colored', but then still defines the color of a frame box.")); SerializedProperty sP_sizeInterpretation = serializedObject.FindProperty("sizeInterpretation"); SerializedProperty sP_forceTextEnlargementToThisMinWidth = serializedObject.FindProperty("forceTextEnlargementToThisMinWidth"); SerializedProperty sP_forceRestrictTextSizeToThisMaxTextWidth = serializedObject.FindProperty("forceRestrictTextSizeToThisMaxTextWidth"); DrawSizeSpecs(sP_sizeInterpretation, sP_forceTextEnlargementToThisMinWidth, sP_forceRestrictTextSizeToThisMaxTextWidth, "The here used gameobject size is defined by the biggest absolute global scale dimension of the transform."); EditorGUILayout.PropertyField(serializedObject.FindProperty("textAnchor"), new GUIContent("Text anchor")); DrawFrameBoxSpecs(); Draw_TextBlockConstraints(sP_sizeInterpretation, sP_forceTextEnlargementToThisMinWidth, sP_forceRestrictTextSizeToThisMaxTextWidth); DrawAutoFlipCheckbox(sP_forceTextTo_facingToSceneViewCam, sP_forceTextTo_facingToGameViewCam); Draw_DrawPosition3DOffset(); DrawCheckboxFor_drawOnlyIfSelected("text"); DrawCheckboxFor_hiddenByNearerObjects("text"); serializedObject.ApplyModifiedProperties(); EditorGUI.indentLevel = indentLevel_before; } void DrawOrientationSpecs(SerializedProperty sP_forceTextTo_facingToSceneViewCam, SerializedProperty sP_forceTextTo_facingToGameViewCam) { bool forceToSceneViewCam_isGreyedOut = false; bool forceToGameViewCam_isGreyedOut = false; if (sP_forceTextTo_facingToGameViewCam.boolValue == true) { sP_forceTextTo_facingToSceneViewCam.boolValue = false; forceToSceneViewCam_isGreyedOut = true; } if (sP_forceTextTo_facingToSceneViewCam.boolValue == true) { sP_forceTextTo_facingToGameViewCam.boolValue = false; forceToGameViewCam_isGreyedOut = true; } EditorGUI.BeginDisabledGroup(forceToSceneViewCam_isGreyedOut); EditorGUILayout.PropertyField(sP_forceTextTo_facingToSceneViewCam, new GUIContent("Force facing to Scene view camera")); EditorGUI.EndDisabledGroup(); EditorGUI.BeginDisabledGroup(forceToGameViewCam_isGreyedOut); EditorGUILayout.PropertyField(sP_forceTextTo_facingToGameViewCam, new GUIContent("Force facing to Game view camera")); EditorGUI.EndDisabledGroup(); if (sP_forceTextTo_facingToGameViewCam.boolValue == true) { visualizerParentMonoBehaviour_unserialized.customVector3Configs[2].observerCamera = DrawBasics.CameraForAutomaticOrientation.gameViewCamera; visualizerParentMonoBehaviour_unserialized.customVector3Configs[3].observerCamera = DrawBasics.CameraForAutomaticOrientation.gameViewCamera; } if (sP_forceTextTo_facingToSceneViewCam.boolValue == true) { visualizerParentMonoBehaviour_unserialized.customVector3Configs[2].observerCamera = DrawBasics.CameraForAutomaticOrientation.sceneViewCamera; visualizerParentMonoBehaviour_unserialized.customVector3Configs[3].observerCamera = DrawBasics.CameraForAutomaticOrientation.sceneViewCamera; } visualizerParentMonoBehaviour_unserialized.customVector3Configs[2].source = VisualizerParent.CustomVector3Source.observerCameraRight; visualizerParentMonoBehaviour_unserialized.customVector3Configs[3].source = VisualizerParent.CustomVector3Source.observerCameraUp; GUILayout.Space(EditorGUIUtility.singleLineHeight); bool customVectorPickers_useGreyedOutVectors_3and4 = ((sP_forceTextTo_facingToGameViewCam.boolValue == true) || (sP_forceTextTo_facingToSceneViewCam.boolValue == true)); if (customVectorPickers_useGreyedOutVectors_3and4) { EditorGUI.BeginDisabledGroup(true); DrawSpecificationOf_customVector3_3("Text direction", false, null, true, true, true, false); DrawSpecificationOf_customVector3_4("Text upward direction", false, null, true, true, true, true); EditorGUI.EndDisabledGroup(); } else { DrawSpecificationOf_customVector3_1("Text direction", false, null, true, true, true, false); DrawSpecificationOf_customVector3_2("Text upward direction", false, null, true, true, true, true); } } public void DrawSizeSpecs(SerializedProperty sP_sizeInterpretation, SerializedProperty sP_forceTextEnlargementToThisMinWidth, SerializedProperty sP_forceRestrictTextSizeToThisMaxTextWidth, string tooltip_for_relToGamebobjecSizeInterpretation) { SerializedProperty sP_size_isOutfolded = serializedObject.FindProperty("size_isOutfolded"); sP_size_isOutfolded.boolValue = EditorGUILayout.Foldout(sP_size_isOutfolded.boolValue, "Text Size", true); if (sP_size_isOutfolded.boolValue) { EditorGUI.indentLevel = EditorGUI.indentLevel + 1; EditorGUILayout.HelpBox("This defines the width per letter.", MessageType.None, true); EditorGUILayout.PropertyField(sP_sizeInterpretation, new GUIContent("Relative to", "The text size can be specified relative to a context of interest. The following size value will be scaled according to this interpretation setting here.")); string name_ofSizeLine = "Size value"; switch (sP_sizeInterpretation.enumValueIndex) { case (int)TextDrawer.SizeInterpretation.globalSpace: EditorGUILayout.PropertyField(serializedObject.FindProperty("size"), new GUIContent(name_ofSizeLine)); break; case (int)TextDrawer.SizeInterpretation.sizeOfGameobject: EditorGUILayout.PropertyField(serializedObject.FindProperty("size"), new GUIContent(name_ofSizeLine, tooltip_for_relToGamebobjecSizeInterpretation)); break; case (int)TextDrawer.SizeInterpretation.sceneViewWindowWidth: EditorGUILayout.PropertyField(serializedObject.FindProperty("size_relToScreen"), new GUIContent(name_ofSizeLine)); break; case (int)TextDrawer.SizeInterpretation.gameViewWindowWidth: EditorGUILayout.PropertyField(serializedObject.FindProperty("size_relToScreen"), new GUIContent(name_ofSizeLine)); break; default: break; } if (sP_forceTextEnlargementToThisMinWidth.boolValue || sP_forceRestrictTextSizeToThisMaxTextWidth.boolValue) { EditorGUILayout.HelpBox("This text size may get overwritten due to the activated 'Minimum/Maximum text block width'.", MessageType.None, false); } EditorGUI.indentLevel = EditorGUI.indentLevel - 1; GUILayout.Space(0.75f * EditorGUIUtility.singleLineHeight); } } public void DrawFrameBoxSpecs() { SerializedProperty sP_enclosingBox_isOutfolded = serializedObject.FindProperty("enclosingBox_isOutfolded"); GUIContent guiContent_ofFrameBoxHeader = new GUIContent("Frame box", "If you want to have a different color for the box and the text you can use 'Text/Style/Colored' to overwrite the text color."); sP_enclosingBox_isOutfolded.boolValue = EditorGUILayout.Foldout(sP_enclosingBox_isOutfolded.boolValue, guiContent_ofFrameBoxHeader, true); if (sP_enclosingBox_isOutfolded.boolValue) { EditorGUI.indentLevel = EditorGUI.indentLevel + 1; SerializedProperty sP_enclosingBoxLineStyle = serializedObject.FindProperty("enclosingBoxLineStyle"); EditorGUILayout.PropertyField(sP_enclosingBoxLineStyle, new GUIContent("Style")); bool enclosingBoxIsDisabled = sP_enclosingBoxLineStyle.enumValueIndex == (int)DrawBasics.LineStyle.invisible; EditorGUI.BeginDisabledGroup(enclosingBoxIsDisabled); EditorGUILayout.PropertyField(serializedObject.FindProperty("enclosingBox_lineWidth_relToTextSize"), new GUIContent("Width", "This is relative to the text size.")); EditorGUILayout.PropertyField(serializedObject.FindProperty("enclosingBox_paddingSize_relToTextSize"), new GUIContent("Padding", "This is relative to the text size.")); EditorGUI.EndDisabledGroup(); GUILayout.Space(EditorGUIUtility.singleLineHeight); EditorGUI.indentLevel = EditorGUI.indentLevel - 1; } } public void Draw_TextBlockConstraints(SerializedProperty sP_sizeInterpretation, SerializedProperty sP_forceTextEnlargementToThisMinWidth, SerializedProperty sP_forceRestrictTextSizeToThisMaxTextWidth) { SerializedProperty sP_autoLineBreakWidth_isOutfolded = serializedObject.FindProperty("autoLineBreakWidth_isOutfolded"); SerializedProperty sP_autoLineBreakWidth = serializedObject.FindProperty("autoLineBreakWidth"); SerializedProperty sP_autoLineBreakWidth_value = serializedObject.FindProperty("autoLineBreakWidth_value"); SerializedProperty sP_autoLineBreakWidth_value_relToScreen = serializedObject.FindProperty("autoLineBreakWidth_value_relToScreen"); SerializedProperty sP_autoLineBreakWidth_interpretation = serializedObject.FindProperty("autoLineBreakWidth_interpretation"); SerializedProperty sP_forceTextEnlargementToThisMinWidth_isOutfolded = serializedObject.FindProperty("forceTextEnlargementToThisMinWidth_isOutfolded"); SerializedProperty sP_forceTextEnlargementToThisMinWidth_value = serializedObject.FindProperty("forceTextEnlargementToThisMinWidth_value"); SerializedProperty sP_forceTextEnlargementToThisMinWidth_value_relToScreen = serializedObject.FindProperty("forceTextEnlargementToThisMinWidth_value_relToScreen"); SerializedProperty sP_forceTextEnlargementToThisMinWidth_interpretation = serializedObject.FindProperty("forceTextEnlargementToThisMinWidth_interpretation"); SerializedProperty sP_forceRestrictTextSizeToThisMaxTextWidth_isOutfolded = serializedObject.FindProperty("forceRestrictTextSizeToThisMaxTextWidth_isOutfolded"); SerializedProperty sP_forceRestrictTextSizeToThisMaxTextWidth_value = serializedObject.FindProperty("forceRestrictTextSizeToThisMaxTextWidth_value"); SerializedProperty sP_forceRestrictTextSizeToThisMaxTextWidth_value_relToScreen = serializedObject.FindProperty("forceRestrictTextSizeToThisMaxTextWidth_value_relToScreen"); SerializedProperty sP_forceRestrictTextSizeToThisMaxTextWidth_interpretation = serializedObject.FindProperty("forceRestrictTextSizeToThisMaxTextWidth_interpretation"); GUIContent used_GUIContent; GUIContent used_GUIContentOfEnableToggle; string helpBoxText_for_autoLineBreakWidth = "This automatically inserts line breaks into the text, so that the width of the whole text block doesn't exceed the specified width."; used_GUIContent = new GUIContent("Automatic line breaks"); used_GUIContentOfEnableToggle = new GUIContent("Force line breaks after width span"); Draw_TextBlockConstraint(used_GUIContent, used_GUIContentOfEnableToggle, "Maximum line width", helpBoxText_for_autoLineBreakWidth, sP_autoLineBreakWidth_isOutfolded, sP_autoLineBreakWidth, sP_autoLineBreakWidth_value, sP_autoLineBreakWidth_value_relToScreen, sP_autoLineBreakWidth_interpretation, sP_sizeInterpretation); string helpBoxText_for_forceTextEnlargementToThisMinWidth = "This overwrites the text size and rescales the text, so that the whole text block has at least the specified width."; used_GUIContent = new GUIContent("Minimum text block width"); used_GUIContentOfEnableToggle = new GUIContent("Force text enlargement to reach a minimum text block width"); EditorGUI.BeginChangeCheck(); Draw_TextBlockConstraint(used_GUIContent, used_GUIContentOfEnableToggle, "Minimum text block width", helpBoxText_for_forceTextEnlargementToThisMinWidth, sP_forceTextEnlargementToThisMinWidth_isOutfolded, sP_forceTextEnlargementToThisMinWidth, sP_forceTextEnlargementToThisMinWidth_value, sP_forceTextEnlargementToThisMinWidth_value_relToScreen, sP_forceTextEnlargementToThisMinWidth_interpretation, sP_sizeInterpretation); bool minWidth_changed = EditorGUI.EndChangeCheck(); string helpBoxText_for_forceRestrictTextSizeToThisMaxTextWidth = "This overwrites the text size and rescales the text, so that the whole text block is not wider then the specified width." + Environment.NewLine + "If you want restrict the text block width but keep the text size you can use 'Automatic line breaks'."; used_GUIContent = new GUIContent("Maximum text block width"); used_GUIContentOfEnableToggle = new GUIContent("Force restrict the text block width to a maximum"); EditorGUI.BeginChangeCheck(); Draw_TextBlockConstraint(used_GUIContent, used_GUIContentOfEnableToggle, "Maximum text block width", helpBoxText_for_forceRestrictTextSizeToThisMaxTextWidth, sP_forceRestrictTextSizeToThisMaxTextWidth_isOutfolded, sP_forceRestrictTextSizeToThisMaxTextWidth, sP_forceRestrictTextSizeToThisMaxTextWidth_value, sP_forceRestrictTextSizeToThisMaxTextWidth_value_relToScreen, sP_forceRestrictTextSizeToThisMaxTextWidth_interpretation, sP_sizeInterpretation); bool maxWidth_changed = EditorGUI.EndChangeCheck(); if (minWidth_changed) { sP_forceRestrictTextSizeToThisMaxTextWidth_value.floatValue = Mathf.Max(sP_forceTextEnlargementToThisMinWidth_value.floatValue, sP_forceRestrictTextSizeToThisMaxTextWidth_value.floatValue); } else { if (maxWidth_changed) { sP_forceTextEnlargementToThisMinWidth_value.floatValue = Mathf.Min(sP_forceTextEnlargementToThisMinWidth_value.floatValue, sP_forceRestrictTextSizeToThisMaxTextWidth_value.floatValue); } } } void Draw_TextBlockConstraint(GUIContent used_GUIContentOfHeadline, GUIContent used_GUIContentOfEnableToggle, string used_nameString_ofValue, string helpBoxText, SerializedProperty sP_isOutfoldedProperty, SerializedProperty sP_boolProperty, SerializedProperty sP_floatProperty, SerializedProperty sP_floatProperty_relToScreen, SerializedProperty sP_blockConstraintInterpretationProperty, SerializedProperty sP_sizeInterpretation) { sP_isOutfoldedProperty.boolValue = EditorGUILayout.Foldout(sP_isOutfoldedProperty.boolValue, used_GUIContentOfHeadline, true); if (sP_isOutfoldedProperty.boolValue) { EditorGUI.indentLevel = EditorGUI.indentLevel + 1; EditorGUILayout.HelpBox(helpBoxText, MessageType.None, true); EditorGUILayout.PropertyField(sP_boolProperty, used_GUIContentOfEnableToggle); EditorGUI.BeginDisabledGroup(!sP_boolProperty.boolValue); if (CheckIf_blockWidthConstraintValue_isDependentOn_screenWindowSize(sP_blockConstraintInterpretationProperty, sP_sizeInterpretation)) { EditorGUILayout.PropertyField(sP_floatProperty_relToScreen, new GUIContent(used_nameString_ofValue)); } else { EditorGUILayout.PropertyField(sP_floatProperty, new GUIContent(used_nameString_ofValue)); } EditorGUILayout.PropertyField(sP_blockConstraintInterpretationProperty, new GUIContent("Value interpretation", "The value can be specified relative to a context of interest." + Environment.NewLine + "The '" + used_nameString_ofValue + "' value from the previous line will be scaled according to this interpretation setting here.")); if (sP_blockConstraintInterpretationProperty.enumValueIndex == (int)TextDrawer.SizeInterpretationInclFallback.relativeToTheSameAsTextSize) { EditorGUI.indentLevel = EditorGUI.indentLevel + 1; EditorGUI.BeginDisabledGroup(true); EditorGUILayout.PropertyField(sP_sizeInterpretation, new GUIContent("Text Size is relative to")); EditorGUI.EndDisabledGroup(); EditorGUI.indentLevel = EditorGUI.indentLevel - 1; } EditorGUI.EndDisabledGroup(); GUILayout.Space(EditorGUIUtility.singleLineHeight); EditorGUI.indentLevel = EditorGUI.indentLevel - 1; } } bool CheckIf_blockWidthConstraintValue_isDependentOn_screenWindowSize(SerializedProperty sP_blockConstraintInterpretationProperty, SerializedProperty sP_sizeInterpretation) { switch (sP_blockConstraintInterpretationProperty.enumValueIndex) { case (int)TextDrawer.SizeInterpretationInclFallback.relativeToTheSameAsTextSize: switch (sP_sizeInterpretation.enumValueIndex) { case (int)TextDrawer.SizeInterpretation.globalSpace: return false; case (int)TextDrawer.SizeInterpretation.sizeOfGameobject: return false; case (int)TextDrawer.SizeInterpretation.sceneViewWindowWidth: return true; case (int)TextDrawer.SizeInterpretation.gameViewWindowWidth: return true; default: return false; } case (int)TextDrawer.SizeInterpretationInclFallback.absoluteUnits: return false; case (int)TextDrawer.SizeInterpretationInclFallback.relativeToGameobjectSize: return false; case (int)TextDrawer.SizeInterpretationInclFallback.relativeToTheSceneViewWindowWidth: return true; case (int)TextDrawer.SizeInterpretationInclFallback.relativeToTheGameViewWindowWidth: return true; default: return false; } } void DrawAutoFlipCheckbox(SerializedProperty sP_forceTextTo_facingToSceneViewCam, SerializedProperty sP_forceTextTo_facingToGameViewCam) { if ((sP_forceTextTo_facingToGameViewCam.boolValue == true) || (sP_forceTextTo_facingToSceneViewCam.boolValue == true)) { EditorGUI.BeginDisabledGroup(true); EditorGUILayout.Toggle(new GUIContent("Auto flip to prevent mirror inverted", "Only available if 'Force facing to a camera' is disabled."), true); EditorGUI.EndDisabledGroup(); } else { EditorGUILayout.PropertyField(serializedObject.FindProperty("autoFlipToPreventMirrorInverted"), new GUIContent("Auto flip to prevent mirror inverted", "This flips the text horizontally so it is always non-mirrored readable in the camera specified by the 'Force facing to a camera' settings above or else by 'DrawBasics.cameraForAutomaticOrientation'.")); } } } #endif }