using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XericLibrary.Runtime.Type;
namespace XericLibrary.Runtime.SpatialTransform
{
///
/// 设定偏移来自追踪目标
///
public class OffsetFromTrackTarget : WeaklyMonoBase
{
///
/// 追踪目标
///
public Transform TrackTarget;
///
/// 偏移量
///
public Vector3 Offset;
private void Update()
{
if(TrackTarget != null)
{
var pos = transform.position;
pos.y = 0;
var trackPos = TrackTarget.position;
trackPos.y = 0;
transform.position = TrackTarget.position + TrackTarget.rotation * Offset;
transform.rotation = Quaternion.LookRotation(pos - trackPos);
}
}
///
/// 初始化
///
///
public void Initialized(Transform tracK, Vector3 offset)
{
TrackTarget = tracK;
Offset = offset;
}
}
}