using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace XericLibrary.Runtime.MacroLibrary
{
///
/// 变换宏
///
public static class MacroTransform
{
}
///
/// 变换封装类
///
public class Conversion
{
#region 字段属性
///
/// 目标变换组件
///
private Transform transform;
#endregion
#region 使用方法
public Conversion(Transform target)
{
transform = target;
}
#endregion
}
}