using System.Collections; using System.Collections.Generic; using UnityEngine; namespace XericLibrary.Runtime.MacroLibrary { /// /// 变换宏 /// public static class MacroTransform { } /// /// 变换封装类 /// public class Conversion { #region 字段属性 /// /// 目标变换组件 /// private Transform transform; #endregion #region 使用方法 public Conversion(Transform target) { transform = target; } #endregion } }