using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Unity.VisualScripting.YamlDotNet.Core.Tokens;
using UnityEngine;
namespace XericLibrary.Runtime.MacroLibrary
{
///
/// 枚举宏,用于完成枚举项遍历,位操作等
///
public class MacroEnum
where T: struct, Enum
{
///
/// 反射组值
///
private Array valueArray;
///
/// 反射组名称
///
private string[] nameArray;
///
/// 构建一个枚举辅助器
///
public MacroEnum()
{
valueArray = typeof(T).GetEnumValues();
nameArray = typeof(T).GetEnumNames();
}
///
/// 获取列表
///
///
public IEnumerable GetValues()
{
foreach(var type in valueArray)
yield return (T)type;
}
///
/// 获取列表
///
///
public IEnumerable GetNames()
{
foreach(var type in nameArray)
yield return type;
}
///
/// 获取枚举项目
///
///
public IEnumerable<(string, T)> GetEnums()
{
var output = nameArray
.Zip(GetValues(), (name, value) => (name, value));
return output;
}
///
/// 设置目标的枚举值
///
///
///
public static void SetEnum(ref int target, params T[] values)
{
foreach(var value in values)
{
target |= Convert.ToInt32(value);
}
}
///
/// 设置目标的枚举值
///
///
///
public static void SetEnum(ref int target, T value)
{
target |= Convert.ToInt32(value);
}
///
/// 复位目标的枚举值
///
///
///
public static void ResetEnum(ref int target, params T[] values)
{
int temp = 0;
foreach(var value in values)
{
temp |= Convert.ToInt32(value);
}
target &= ~temp;
}
///
/// 复位目标的枚举值
///
///
///
public static void ResetEnum(ref int target, T value)
{
target &= ~Convert.ToInt32(value);
}
///
/// 翻转目标的枚举值
///
///
///
public static void FlipEnum(ref int target, params T[] values)
{
int temp = 0;
foreach(var value in values)
{
temp |= Convert.ToInt32(value);
}
target ^= temp;
}
///
/// 翻转目标的枚举值
///
///
///
public static void FlipEnum(ref int target, T value)
{
target ^= Convert.ToInt32(value);
}
}
}