using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace XericLibrary.Runtime.MacroLibrary
{
///
/// 缓动步进库
///
public static class MacroInching
{
///
/// 线性步进
///
///
public static double LinearTowards(double from, double to, double maxStepDelta)
{
return from + Math.Clamp(to - from, -maxStepDelta, maxStepDelta);
}
///
/// 线性步进
///
///
public static float LinearTowards(float from, float to, float maxStepDelta)
{
return (float)LinearTowards((double)from, (double)to, (double)maxStepDelta);
}
}
}