using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using XericLibrary.Runtime.Type; namespace XericLibrary.Runtime.Generation { /// /// 生成楼梯简易碰撞; /// 生成可循环的单段楼梯,比如固定步阶的楼梯 /// [Serializable] public class StairsGeneration : WeaklyObject { #region 字段属性 //public List<> #endregion #region 台阶参数 //public struct StairsParameter //{ //} #endregion } }