diff --git a/Runtime/Type/Screen.meta b/Runtime/Type/Screen.meta
new file mode 100644
index 0000000..68d84b4
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diff --git a/Runtime/Type/Screen/CanvasZoomAdjustmentBase.cs b/Runtime/Type/Screen/CanvasZoomAdjustmentBase.cs
new file mode 100644
index 0000000..f370590
--- /dev/null
+++ b/Runtime/Type/Screen/CanvasZoomAdjustmentBase.cs
@@ -0,0 +1,67 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace XericLibrary.Runtime.Type
+{
+ ///
+ /// 调整缩放以适配分辨率
+ ///
+ public class CanvasZoomAdjustmentBase : WeaklyMonoBase
+ {
+ #region 字段属性
+
+ protected CanvasScaler _canvasScaler;
+
+ ///
+ /// 当前目标屏幕的分辨率
+ ///
+ public static Vector2Int CurrentScreenResolution
+ => new Vector2Int(Screen.currentResolution.width, Screen.currentResolution.height);
+
+ ///
+ /// 常规标准屏幕 16:9
+ ///
+ public static Vector2Int FullHDScreenResolution
+ => new Vector2Int(1920, 1080);
+
+ ///
+ /// 常规标准屏幕 16:9
+ ///
+ public static Vector2Int QHDScreenResolution
+ => new Vector2Int(2560, 1440);
+
+ #endregion
+
+ #region 生命周期
+
+ private void Awake()
+ {
+ _canvasScaler = transform.GetComponent();
+ }
+
+ #endregion
+
+ #region MyRegion
+
+ ///
+ /// 获取与给定的标准宽度的缩放比例
+ ///
+ ///
+ ///
+ public static float ScreenScaleFactorWithWidth(int standardWidth = 1920)
+ => (float)Screen.currentResolution.width / standardWidth;
+
+ ///
+ /// 获取与给定的标准高度的缩放比例
+ ///
+ ///
+ ///
+ public static float ScreenScaleFactorWithHeight(int standardHeight = 1080)
+ => (float)Screen.currentResolution.height / standardHeight;
+
+ #endregion
+ }
+}
diff --git a/Runtime/Type/Screen/CanvasZoomAdjustmentBase.cs.meta b/Runtime/Type/Screen/CanvasZoomAdjustmentBase.cs.meta
new file mode 100644
index 0000000..596bc5e
--- /dev/null
+++ b/Runtime/Type/Screen/CanvasZoomAdjustmentBase.cs.meta
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diff --git a/Runtime/Type/Screen/CanvasZoomStart.cs b/Runtime/Type/Screen/CanvasZoomStart.cs
new file mode 100644
index 0000000..b7e651e
--- /dev/null
+++ b/Runtime/Type/Screen/CanvasZoomStart.cs
@@ -0,0 +1,15 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace XericLibrary.Runtime.Type
+{
+ public class CanvasZoomStart : CanvasZoomAdjustmentBase
+ {
+ // Start is called before the first frame update
+ void Start()
+ {
+ _canvasScaler.scaleFactor = ScreenScaleFactorWithWidth();
+ }
+ }
+}
diff --git a/Runtime/Type/Screen/CanvasZoomStart.cs.meta b/Runtime/Type/Screen/CanvasZoomStart.cs.meta
new file mode 100644
index 0000000..4496b46
--- /dev/null
+++ b/Runtime/Type/Screen/CanvasZoomStart.cs.meta
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