diff --git a/lib/zin/wg/think3c/js/v1.js b/lib/zin/wg/think3c/js/v1.js index 7a1b3b38bd..751536d24d 100644 --- a/lib/zin/wg/think3c/js/v1.js +++ b/lib/zin/wg/think3c/js/v1.js @@ -1,11 +1,13 @@ const colors = ['#CFE7FE', '#DCEFF9', '#E0EBFC', '#DBE9FA', '#D4EEE9', '#E4DFF7', '#E7EBF6']; -$(document).ready(function() + +window.initThinkCanvas = function() { const canvas = $('#canvas')[0]; const ctx = canvas.getContext('2d'); const image = new Image(); + const model = $('.model-canvas').data('model'); - image.src = modelImg; + image.src = `data/thinmory/thumbnail/init${model}.png`; image.onload = function() { const size = getCanvasSize(image.width, image.height); @@ -68,12 +70,7 @@ $(document).ready(function() /* 检查图片是否已加载完成,如未完成,手动触发处理逻辑。*/ /* Check if the image has been loaded completely. If not, manually trigger the processing logic. */ if(image.complete && image.naturalWidth != 0) image.onload(); -}); - -$(document).on('blur', '.model-canvas input', function() -{ - $(this).attr('title', $(this).val()); -}); +} /** * 渲染高亮的区域。 @@ -292,7 +289,7 @@ function processRegionRows(data) * @access public * @return void */ -function drawRegionInput(canvas, region, colorIndex) +window.drawRegionInput = function(canvas, region, colorIndex) { region.minX += 30; region.maxY -= 10; @@ -303,7 +300,7 @@ function drawRegionInput(canvas, region, colorIndex) let left = centerX - boxWidth / 2; let top = centerY - boxHeight / 2; - if([0, 4, 5].includes(colorIndex)) top -= 40; + if([0, 4, 5].includes(colorIndex)) top -= 40; if(colorIndex == 1) left -= 20; if(colorIndex == 2) left += 30; if(colorIndex == 4) left -= 50; @@ -347,8 +344,12 @@ function drawRegionInput(canvas, region, colorIndex) */ function renderRegionInput(regions) { + const model = $('.model-canvas').data('model'); + let drawInputFunc = `drawRegionInputOf${model}`; + drawInputFunc = (drawInputFunc in window) ? window[drawInputFunc] : window['drawRegionInput']; + regions.forEach((region, index) => { - if(!$(`#input_${index}`).length) drawRegionInput($('#canvas')[0], region, index); + if(!$(`#input_${index}`).length) drawInputFunc($('#canvas')[0], region, index); }); }